﻿using System;
using System.Collections.Generic;
 
using System.Text;

namespace GGSharp
{
    public class GGContact
    {
        private string _name = ""; //imie
        private string _surname = ""; //nazwisko
        private string _nick = ""; //pseudonim
        private string _title = ""; //wyswietlanie (nazwa)
        private string _cellNumber = ""; //telefonkomorkowy
        private string _group = ""; //grupa
        private int _number = 0; //uin
        private string _email = ""; //email
        private int _availableSound = 0; //dostepny
        private string _availableSoundPath = ""; //dostepny sciezka
        private int _messageSound = 0; //wiadomosc
        private string _messageSoundPath = ""; //wiadomosc sciezka
        private int _hiding = 0; //ukrywanie
        private string _homeNumber = ""; //telefon domowy

        public int AvailableSound
        {
            get { return _availableSound; }
            set { _availableSound = value; }
        }

        public string AvailableSoundPath
        {
            get { return _availableSoundPath; }
            set { _availableSoundPath = value; }
        }

        public string CellNumber
        {
            get { return _cellNumber; }
            set { _cellNumber = value; }
        }

        public string Name
        {
            get { return _name; }
            set { _name = value; }
        }

        public string Email
        {
            get { return _email; }
            set { _email = value; }
        }

        public string Group
        {
            get { return _group; }
            set { _group = value; }
        }

        public int Hiding
        {
            get { return _hiding; }
            set { _hiding = value; }
        }

        public string HomeNumber
        {
            get { return _homeNumber; }
            set { _homeNumber = value; }
        }

        public int MessageSound
        {
            get { return _messageSound; }
            set { _messageSound = value; }
        }

        public string MessageSoundPath
        {
            get { return _messageSoundPath; }
            set { _messageSoundPath = value; }
        }

        public string Nick
        {
            get { return _nick; }
            set { _nick = value; }
        }

        public int Number
        {
            get { return _number; }
            set { _number = value; }
        }

        public string Surname
        {
            get { return _surname; }
            set { _surname = value; }
        }

        public string Title
        {
            get { return _title; }
            set { _title = value; }
        }
    }
}
